/*
 * Copyright (C) 2021-2024, 5DPLAY Game Studio
 * All rights reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package net.play5d.game.bvn.stage {
import flash.display.DisplayObject;
import flash.events.Event;

import net.play5d.game.bvn.MainGame;
import net.play5d.game.bvn.utils.ResUtils;
import net.play5d.kyo.stage.IStage;

public class LogoStage implements IStage {
    include '../../../../../../include/_INCLUDE_.as';

    private var _ui:logo_movie;


    /**
     * 显示对象
     */
    public function get display():DisplayObject {
        return _ui;
    }

    /**
     * 构建
     */
    public function build():void {
        _ui = ResUtils.I.createDisplayObject(ResUtils.swfLib.common, 'logo_movie');
        _ui.addEventListener(Event.COMPLETE, playComplete);
        _ui.gotoAndPlay(2);
    }

    /**
     * 稍后构建
     */
    public function afterBuild():void {
    }

    /**
     * 销毁
     * @param back 回调函数
     */
    public function destroy(back:Function = null):void {
        _ui.removeEventListener(Event.COMPLETE, playComplete);
    }

    private function playComplete(e:Event):void {
        _ui.removeEventListener(Event.COMPLETE, playComplete);
        MainGame.I.goMenu();
    }
}
}
